AdventureX 2018 Kickstarter Goes Live!
AdventureX 2017 – Ian Thomas – Non Verbal Narrative Design
AdventureX Returns! AdventureX will return on Sat 10th and Sun 11th November 2018. The UK’s only convention dedicated to narrative-driven gaming will be back in London for a weekend dedicated to interactive fiction; exploration games; visual novels and more. This June/July, we are running a Kickstarter Campaign to raise funds for the event. Kickstarter For […]
AdventureX 2017 – Jess Haskins- The Politics of Worldbuilding
In this talk from AdventureX 2017 Ian Thomas of Talespinners talks us through the methods we can employ to tell stories without words.
AdventureX 2017 – Rebecca Harwick – What Makes a Great Video Game Protagonist?
In this talk from 2017 game designer Jess Haskins talks about the politics of creating a game world. If you don’t create with a clearly articulated perspective in mind, your work is likely to reinforce a host of tropes and implicit assumptions you hadn’t even considered. Especially when you set out to build an entire world
AdventureX 2017 – Fireside Chat with voice actor Doug Cockle
Rebecca Harwick (StarWars: The Old Republic, The Elder Scrolls Online) leads us through the process of creating a great video game protagonist. Using her extensive industry experience she guides us through the choices we make when creating characters.
AdventureX 2017 – Chris Payne – Storytelling with cameras
In this chat from 2017, we boot up the FMV fireplace and sat developer Laney Berry down with voice actor Doug Cockle to talk about acting, and Doug’s career including his role as Geralt in the Witcher Series, all while our papercraft Geralt looks on.
AdventureX 2017 – Lottie Bevan – Producing Successful Narrative-Driven Games
In this talk from AdventureX 2017 Chris Payne co-founder of Quantum Soup guides us through the use of cameras, how they are used in film and how this compares to games.
AdventureX 2018 – Announcement!
In this talk from AdventureX 2017 Lottie Bevan gives a masterclass on producing narrative games, using examples from her time Failbetter games the talk looks at aligning creativity with commercial reality. Lottie has since gone on to co-found Weather Factory who have just launched the excellent Cultist Simulator.
AdventureX 2018 – Call for Artists!
New Venue for 2018 We are delighted to announce that AdventureX will return to London on November 10th & 11th 2018. This year, we are excited to be running AdventureX in partnership with the British Library as part of International Games Week. Our new venue will be the British Library Knowledge Centre, a more accessible […]
Sun 12th Nov: Talks, Panels & Entertainment Guide
Call for Artists! AdventureX 2018 will take place on November 10th and 11th, and we are currently gearing up to run a Kickstarter campaign. Huzzah! Last years event was illustrated by Simon Reid, who created these adorable mix-and-match figurines: We want to work with a new artist to define the look of the 2018 event. […]
After a cracking Saturday, we launch into a fantastic Sunday. Entry is separate on Sunday so be sure to arrive on time to pick up your wristband. Check out the Schedule Overview or read on for a in depth look. Sunday 12th November 10:00 – Doors open to the public 10:30 – Welcome to AdventureX […]