Sat 10th: Talks & Entertainment Guide
AdventureX is soon! Important info for all attendees
Check out the Schedule Overview or read on for an in-depth look. View Sunday’s programme here. Saturday 10th November 10:00 – Doors open 10:30 – Welcome to AdventureX We open up the conference, then take you on a whirlwind tour of fire safety tips, information about the event and details about the after-show pub. 10:45-11:15 […]
BSL Interpreters at AdventureX 2018
Hi everyone, we’re getting excitingly close to AdventureX! Brought to you by the AdventureX team together with the British Library as part of International Games week. Please read this post carefully, and if you have friends attending who you know don’t tend to read this stuff please poke ’em, for us! Travel & Tickets The […]
Tickets Now on Sale
Accessibility is important to us at AdventureX, we want to make sure that as many people as possible can enjoy the conference. Thanks to the generous sponsorship of Weather Factory, we can confirm that the conference will have BSL Interpreters to sign during the talks at AdventureX. This is the first time we’ve had BSL […]
AdventureX 2018 Kickstarter Goes Live!
Tickets are now on sale for AdventureX 2018. They are available as weekend passes ( both days), or single day tickets for either the Saturday or Sunday. Please make sure you get the right one! You’ll need a ticket to get into the event, and quantities are limited. The prices are as follows: Standard Weekend […]
AdventureX 2017 – Ian Thomas – Non Verbal Narrative Design
AdventureX Returns! AdventureX will return on Sat 10th and Sun 11th November 2018. The UK’s only convention dedicated to narrative-driven gaming will be back in London for a weekend dedicated to interactive fiction; exploration games; visual novels and more. This June/July, we are running a Kickstarter Campaign to raise funds for the event. Kickstarter For […]
AdventureX 2017 – Jess Haskins- The Politics of Worldbuilding
In this talk from AdventureX 2017 Ian Thomas of Talespinners talks us through the methods we can employ to tell stories without words.
AdventureX 2017 – Rebecca Harwick – What Makes a Great Video Game Protagonist?
In this talk from 2017 game designer Jess Haskins talks about the politics of creating a game world. If you don’t create with a clearly articulated perspective in mind, your work is likely to reinforce a host of tropes and implicit assumptions you hadn’t even considered. Especially when you set out to build an entire world
AdventureX 2017 – Fireside Chat with voice actor Doug Cockle
Rebecca Harwick (StarWars: The Old Republic, The Elder Scrolls Online) leads us through the process of creating a great video game protagonist. Using her extensive industry experience she guides us through the choices we make when creating characters.
AdventureX 2017 – Chris Payne – Storytelling with cameras
In this chat from 2017, we boot up the FMV fireplace and sat developer Laney Berry down with voice actor Doug Cockle to talk about acting, and Doug’s career including his role as Geralt in the Witcher Series, all while our papercraft Geralt looks on.
In this talk from AdventureX 2017 Chris Payne co-founder of Quantum Soup guides us through the use of cameras, how they are used in film and how this compares to games.