AdventureX 2018 Roundup
AdventureX 2017 – Ian Thomas – Non Verbal Narrative Design
Another year and another AdventureX done. This year we ran in conjunction with the British Library as part of International games week. Thanks to everyone’s support, we blazed through our Kickstarter and sold out all the tickets we had available via the British Library Ticket system. We have a feedback form up if you have […]
AdventureX 2017 – Jess Haskins- The Politics of Worldbuilding
In this talk from AdventureX 2017 Ian Thomas of Talespinners talks us through the methods we can employ to tell stories without words.
AdventureX 2017 – Rebecca Harwick – What Makes a Great Video Game Protagonist?
In this talk from 2017 game designer Jess Haskins talks about the politics of creating a game world. If you don’t create with a clearly articulated perspective in mind, your work is likely to reinforce a host of tropes and implicit assumptions you hadn’t even considered. Especially when you set out to build an entire world
AdventureX 2017 – Fireside Chat with voice actor Doug Cockle
Rebecca Harwick (StarWars: The Old Republic, The Elder Scrolls Online) leads us through the process of creating a great video game protagonist. Using her extensive industry experience she guides us through the choices we make when creating characters.
AdventureX 2017 – Chris Payne – Storytelling with cameras
In this chat from 2017, we boot up the FMV fireplace and sat developer Laney Berry down with voice actor Doug Cockle to talk about acting, and Doug’s career including his role as Geralt in the Witcher Series, all while our papercraft Geralt looks on.
AdventureX 2017 – Lottie Bevan – Producing Successful Narrative-Driven Games
In this talk from AdventureX 2017 Chris Payne co-founder of Quantum Soup guides us through the use of cameras, how they are used in film and how this compares to games.
AdventureX 2016 – Writing for Games Panel
In this talk from AdventureX 2017 Lottie Bevan gives a masterclass on producing narrative games, using examples from her time Failbetter games the talk looks at aligning creativity with commercial reality. Lottie has since gone on to co-found Weather Factory who have just launched the excellent Cultist Simulator.
AdventureX 2016 – Richard Cobbett – The Art of humour in games
Rhianna Pratchett, Charles Cecil, Greg Buchanan (Paper Brexit, Paper Drumpf) and Jay Tholen (Dropsy, Hypnospace Outlaw) come together to discuss storytelling in games. How has game narrative evolved? Is writing for games really different from other mediums?
AdventureX 2016 – Charles Cecil – The Past, Present and Future of Adventure games
In this talk from 2016, games writer Richard Cobbett presented his talk on using humour in games.
Charles Cecil ( Revolution Software) returns to AdventureX to discuss the past, present, and future of adventure games.