AdventureX 2017 – Jess Haskins- The Politics of Worldbuilding

In this talk from 2017 game designer Jess Haskins talks about the politics of creating a game world. If you don’t create with a clearly articulated perspective in mind, your work is likely to reinforce a host of tropes and implicit assumptions you hadn’t even considered. Especially when you set out to build an entire world

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AdventureX 2016 – Writing for games panel

Rhianna Pratchett, Charles Cecil, Greg Buchanan (Paper Brexit, Paper Drumpf) and Jay Tholen (Dropsy, Hypnospace Outlaw) come together to discuss storytelling in games. How has game narrative evolved? Is writing for games really different from other mediums?

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