Why should I exhibit at AdventureX?
Because you want to share your project with an audience that’s focused on narrative gaming. At AdventureX, you’ll meet people who are passionate about exactly the kind of game/software/project you’re making. You might meet future playtesters, voice actors, indie publishers etc.
AdventureX isn’t the biggest event in the world. You won’t hand out 1000 flyers – this is part of the reason we don’t charge exhibitors to show off their games/software/projects. What AdventureX does offer is a friendly, non-corporate opportunity to share your creation with other people who love story-driven games.
How does applying work?
Applications close on Midnight Monday 22nd May 2023 AoE Time. The more supporting material you can provide us with, the better – trailers, artwork etc. We can only accept game/software applications which provide a playable demo/version. We know what a beta build looks like, so we can overlook placeholder assets and missing voice acting etc. But if your demo/build really isn’t ready to be seen by outsiders, it’s probably better to wait until next year.
How are the exhibitors selected?
We think of the AdventureX exhibitors like a film festival’s “Official Selection” – a curated, hand-picked selection of this year’s narrative indie games (and related software/projects). Submissions will be reviewed by AdventureX volunteers. We do our best to be objective and produce a programme that caters to a range of interests.
AdventureX is primarily an English language event. We welcome applications from outside the UK, and our reviewers will make allowances for first-draft translations. But your game/software/project should be playable in English if you would like to be considered.
Unfortunately, every year we have to reject submissions we’d love to accept. This might be because we have too many submissions in a particular art-style or sub-genre. If we don’t accept yours, you’re welcome to apply again in the future.
We no longer allow devs to exhibit the same game/software/project more than once, and we’re not able to enter into correspondence about unsuccessful applications.
Tips for impressing us
- Have a good trailer
- Provide download links that work without passwords or logging in
- Read the image specifications carefully
We prefer the demo/build as a Windows executable. If your game/software is only available on another platform, please make it as easy as possible for us to review it.
And… good luck!