Sunday 11th November
10:00 – Doors open
10:30 – Welcome to AdventureX
We open up the conference, then take you on a whirlwind tour of fire safety tips, information about the event and details about the after-show pub.
10:45-11:30 – Jon Ingold | Talk | Sparkling Dialogue: A Masterclass
Game conversations are all too often static and stagey: there’s none of the messy, fun and characterful back and forth that makes a conversation sparkle. Using Ink, Jon Ingold (Heaven’s Vault) will create conversations that are dynamic, contextual and full of moments of connection.
11:30-12:00 – Haley Uyrus | Talk | From Idea to Launch: understanding your sales funnel
As an indie dev, marketing can feel like a mysterious and insurmountable task. If you don’t have a marketer on staff, it’s easy to miss some important areas in your marketing plan. Haley Uyrus, Marketing Manager (Failbetter Games), demystifies marketing for indie devs by explaining the path players go on from hearing about a game, to deciding to buy that game.
12:30-13:00 – Konstantinos Dimopoulos | Talk | Narratives In Urbanism & Storytelling Cities
Konstantinos Dimopoulos, Game Urbanist & Designer (The Sinking City), uncovers how a well crafted and thoroughly researched game city can convey history, be a crucial aspect of world building, solve narrative problems, inspire plot-threads, influence game and level design, shape characters, reshape mechanics, and allow for environmental storytelling on the grand scale. Konstantinos is the author of Virtual Cities
13:00-13:30 – Helen Carmichael | Talk | Interweaving Story and Mechanics
Using mechanics that don’t fit the world and story can frustrate players, or break their immersion. Mechanics and story must work in harmony. In this design session, Helen Carmichael (Grey Alien Games) shares how story fed into game mechanics in RPG card game Shadowhand, and how mechanics also sometimes inspired a better story.
2:15-3:00 – Game Maker’s Toolkit | Talk
Journalist-turned-YouTuber, Mark Brown explores intriguing design concepts hidden in great games. Mark’s work explores all aspects of game design, throwing around tips and insights like nobody’s business. Check out what he has to say about Life is Strange, The Shivah, and Discworld Noir.
3:15-3:45 – Petter Vilberg | Talk | Gameplay Objects and Storytelling Objects
Petter Vilberg (Crusader Kings II, Hearts of Iron) draws on years of experience writing, design and scripting to present the case that intriguing worlds and the potential for emergent stories is at the heart of the success of the Grand Strategy genre. Petter presents a framework for developing games that produce strong emotional attachments and consistently fresh player stories.
3:45-4:15 – Chella Ramanan | Talk | Black Panther, Afrofuturism and Writing Meaningful Black Characters
The release of Black Panther brought Afrofuturism to a mainstream audience, making this the perfect time to examine it in the context of games. Afrofuturism centres black people when considering a high-tech future. This is counter to mainstream fiction, which erases black people from the past, present and the future. Writer Chella Ramanan looks at Afrofuturism and how it can help games tell more inclusive stories.
4:30-5:30 – The Incredible Playable Show | Entertainment Feature
Alistair Aitcheson presents the interactive video game comedy show where you, the audience, take to the stage. Become human buttons, take on the Power Rangersor sit back, and watch your friends become cogs in a hilarious machine!
Spirit of the Festival Award GameCity 2016
Jury Choice Award IndieCade 2017.
5:30 – The Pub
Info coming soon…