After a cracking Saturday, we launch into a fantastic Sunday. Entry is separate on Sunday so be sure to arrive on time to pick up your wristband.
Check out the Schedule Overview or read on for a in depth look.
Sunday 12th November
10:00 – Doors open to the public
10:30 – Welcome to AdventureX
We open up the conference, then take you on a whirlwind tour of fire safety tips, information about the event and details about the after-show pub.
10:45-11:15 – Chris Payne | Talk | Storytelling with Cameras
Chris Payne breaks down camera tricks used in movies, and when they can and can’t be used in games, along with tricks developed for games that Hollywood will need to learn in order to succeed at VR storytelling.
11:15-11:45 – Lottie Bevin | Talk | Producing Successful Narrative Driven Games
Lottie Bevan ( Failbetter Games) gives us a masterclass in producing narrative driven games. Using examples from Failbetter Games (Fallen London, Sunless Sea, Zubmariner, Sunless Skies), this talk will focus on aligning creativity with commercial reality.
12:15-45 – Ian Thomas | Talk | Non Verbal Narrative Design
Ian Thomas (Talespinners) takes us through the toolset that a writer/narrative designer can use to tell stories without using words. From game mechanics, dramatic flow and use of space to touch and even smell.
12:45-1:30 – Jon Ingold | Talk | Designing Heaven’s Vault
Jon Ingold ( 80 Days) introduces Inkle’s latest interactive fiction game Heaven’s Vault. Heaven’s Vault is an archaeological science fiction adventure game for mobile, desktop and console, with a large cast who remember what you say…
2:15-3:00 – Brian Moriarty | Talk | I Saw What I Did There
Brian Moriarty (Wishbringer, Trinity, Loom) recounts the strange, convoluted and often hilarious story of how an unabridged video of his 2002 Game Developer’s Conference lecture ‘The Secret of Psalm 46’ became the ultimate Easter egg in Jonathan Blow’s acclaimed puzzle-adventure game The Witness (2016). It provides unique insight into the mystery of creative passion, and serves as a dramatic demonstration of the artistic influence game designers can exert on future generations.
3:45-4:30 – Zak Garriss | Talk | Crafting Stories in a Collaborative Writer’s Room
Zak Garris the lead writer of Life is Strange: Before the Storm, takes us through the process of running a TV style writer’s room in games. The talk covers leading a diverse writer’s room with different backgrounds (musical theatre composition, film, television, and games), and maintaining a consistent voice over the game’s 1100 pages of script.
4:45-5:15 – Francisco Gonzalez: Quizmaster | Feature
After indie developer Francisco Gonzalez (A Golden Wake, Shardlight) won every quiz we’ve ever held at AdventureX, we came up with a cunning plan… and asked Francisco to run the quiz.
5:30 – The Pub
Is it over already? After an action-packed weekend the only thing to do is head back to the pub. We have a space booked at The Rose Pub which is five minutes from the venue.