A wider world of Adventure
Adventurex 2015 – Francois Alliot from Nerial talks about Reigns
Since our last blog update we’ve blasted through all but one of our stretch goals, we’re incredibly grateful to everyone who has donated, shared and tweeted about the event so far. AdventureX is a community endeavour which relies on your support, thank you! If you’ve followed any of our social media accounts you’ll have seen […]
AdventureX 2015 – CBE Software Retrospective
Francois Alliot from Nerial games came to AdventureX in 2015 to talk to us about Nerial’s game Reigns. Since the talk last year Reigns has been released published by Devolver Digital, and has been a massive success.
Adventurex 2015 – Talk Video – “This Story isn’t for you”
Jan Kavan from CBE software takes us through the ten year history of the company revealing footage of projects that have never been seen publicly before, multiple publishers and the decline and rise of the German adventure game market. Thanks again to Adventure-Treff for filming.
AdventureX 2015 – Ian Thomas – “Lessons from LARP”
The fine folks at Adventure-Treff filmed this panel from 2015, where Francisco Gonzalez, Alasdair Beckett-King, Jan Kavan, Ian Thomas and Alex Francois discuss player access to narrative, and being unfair to the player. Can we have a rewarding experience as a player when parts of the narrative get locked off?
AdventureX 2014 – Alex Francois presents “The Slaughter”.
Ian Thomas visited the event in 2015 and gave a fascinating talk on designing and running a LARP ( Live Action Role Playing) game and what it taught him about writing for interactive media.
AdventureX 2014 – Do’s and Don’ts of Writing in Adventure Games
Alex Francois presents his successfully kickstarted game the Slaughter at AdventureX 2014, after having previously exhibited in 2013. “A serial killer is terrorizing the streets of Victorian London, and private investigator Sydney Emerson has hit a new low between finding lost dogs and receiving alleyway beatings. A turn of events sees Sydney forgoing his selfish […]
AdventureX 2014 – Are Nostalgia and Tropes Bad Things?
Francisco Gonzalez from Wadjet Eye games, brings us through this masterclass of the Do’s and Don’ts of writing for Adventure games. How do you write great dialogue? Should you just write on the fly or plan it out? Does reading it out loud help?
AdventureX 2014 – Betram Fiddle
Francisco Gonzalez, Theo Waern, Dave Gilbert & Drew Wellman took to the panel room in 2014 to discuss nostalgia and “retro” in adventure games. Should adventure games be so focused on the past? What effect does this have on modern adventure games and how the public sees them?
AdventureX 2013 – James Broome – Quest for Infamy
Alexander Birke came to AdventureX in 2014 to talk about british adventure game Bertram Fiddle.
James Broome from Infamous Quests premiered the trailer for Quest for Infamy at AdventureX, then demoed the game and talked us through the various features of the game.