A wider world of Adventure

Since our last blog update we’ve blasted through all but one of our stretch goals, we’re incredibly grateful to everyone who has donated, shared and tweeted about the event so far. AdventureX is a community endeavour which relies on your support, thank you! If you’ve followed any of our social media accounts you’ll have seen […]

Read more
AdventureX 2015 – CBE Software Retrospective

Jan Kavan from CBE software  takes us through the  ten year history of the company revealing footage of projects that have never been seen publicly before, multiple publishers and the decline and rise of the German adventure game market. Thanks again to Adventure-Treff for filming.  

Read more
Adventurex 2015 – Talk Video – “This Story isn’t for you”

The fine folks at Adventure-Treff filmed this panel from 2015, where Francisco Gonzalez, Alasdair Beckett-King, Jan Kavan, Ian Thomas and Alex Francois discuss player access to narrative, and being unfair to the player. Can we have a rewarding experience as a player when parts of the narrative get locked off?  

Read more
AdventureX 2014 – Alex Francois presents “The Slaughter”.

Alex Francois presents his successfully kickstarted game the Slaughter at AdventureX 2014, after having previously exhibited in 2013. “A serial killer is terrorizing the streets of Victorian London, and private investigator Sydney Emerson has hit a new low between finding lost dogs and receiving alleyway beatings. A turn of events sees Sydney forgoing his selfish […]

Read more
AdventureX 2014 – Are Nostalgia and Tropes Bad Things?

Francisco Gonzalez, Theo Waern, Dave Gilbert & Drew Wellman took to the panel room in 2014 to discuss nostalgia and “retro” in adventure games. Should adventure games be so focused on the past? What effect does this have on modern adventure games and how the public sees them?  

Read more